Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022).
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Superior document: | Advances in Social Science, Education and Humanities Research Series ; v.771 |
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Place / Publishing House: | Paris : : Atlantis Press (Zeger Karssen),, 2023. ©2024. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Advances in Social Science, Education and Humanities Research Series
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Physical Description: | 1 online resource (613 pages) |
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Masunah, Juju. Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). 1st ed. Paris : Atlantis Press (Zeger Karssen), 2023. ©2024. 1 online resource (613 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Advances in Social Science, Education and Humanities Research Series ; v.771 Intro -- Preface -- Organization -- Contents -- Peer-Review Statements -- 1 Review Procedure -- 2 Quality Criteria -- 3 Key Metrics -- The Jaipongan Creation Dance Festival of Galuh Pakuan Cup During the Pandemic Period 2020-2021 -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Preparation Stage -- 3.2 Implementation Stage -- 3.3 Legitimation Stage -- 4 Conclusion -- References -- Recording Songs in the Studio Using a Mobile Phone: Using Dolby on Application -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Creative Process of Documentary Production The Bakti Purnamasari Traditional Ceremony as a Form of Cultural Resilience -- 1 Introduction -- 2 Methods -- 3 Results -- 3.1 Pre-production -- 3.2 Production -- 3.3 Post Production -- 4 Discussion -- 5 Conclusion -- References -- Android-Based Flute Learning Media -- 1 Introduction -- 2 Methods -- 2.1 Concept -- 2.2 Design -- 2.3 Material Collecting -- 2.4 Assembly -- 2.5 Testing -- 2.6 Distribution -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- Putri Binangkit Dance as a Representation of Princess at Keraton Kanoman Cirebon, Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Dancers -- 3.2 Movements and Floor Pattern -- 3.3 Makeup and Attire -- 3.4 Music -- 3.5 Representation of Princess -- 4 Conclusion -- References -- Study of Social Values in Dance Performances of West Sumatra -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Relevance of Bloom's Taxonomy Hots Theory to the Application of Body Literacy Methods at Rumah Kreatif Wajiwa -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion. References -- Review of the Minimax Concept of Slamet Abdul Sjukur in Music Education Praxis -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Composition Flash Course (KUKIKO) -- 3.2 Inspiration from Ethnic Music -- 3.3 Implementation in Educational Praxis -- 4 Conclusion -- References -- Social Interaction Values in the Jepin Tembung Pendek Dance in Pontianak City -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Jepin Tembung Pendek Dance -- 3.2 Social Interaction in Jepin Tembung Pendek Dance -- 4 Conclusion -- References -- Role Playing in the Dolanan Bocah Bengen Dance in Cilegon Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Mirroring of Learning Baris Dance at Sanggar Pusbitari in Bandung City -- 1 Introduction -- 2 Research Methodology -- 3 Results and Discussion -- 4 Conclusion -- References -- The Implementation of Merdeka Learning Flow in Traditional-Based Dance to Increase Junior High School Students' Creativity -- 1 Introduction -- 2 Research Methods -- 3 Findings and Discussion -- 3.1 The Application of Merdeka Learning Flow -- 3.2 Creativity Improvement on Students -- 4 Conclusion -- References -- Effectiveness of Using Digital Media as a Learning Support Media in Elementary School -- 1 Introduction -- 2 Discussion -- 3 Observation Results -- 4 Conclusion -- References -- Clover Leaf as One of the Innovations of Surabaya's Typical Batik Motifs in the Village of Ex-Dolly -- 1 Introduction -- 2 Methods -- 2.1 Discover -- 2.2 Define -- 2.3 Develop -- 2.4 Deliver -- 3 Results and Discussion -- 4 Conclusions -- References -- Changes in the Form of the Sigeh Penguten Dance at Sanggar Khatua Menangsi Lampung Selatan -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion -- References. Artificial Intelligence Approach in Visual Design Ideation Process -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Production Management in the Design Process of Learning Applications for Elementary School Students -- 1 Introduction -- 2 Literature Review -- 2.1 Design Thinking -- 2.2 Kanban Board -- 2.3 Iteration Design on the Application Stage -- 3 Figures and Tables -- 4 Conclusion -- References -- Virtual Piano Four-Hands Learning Video Design for Learning to Read Basic Music Notation -- 1 Introduction -- 2 Methods -- 2.1 Environmental Review -- 2.2 Media Learning -- 2.3 Piano Learning Materials -- 2.4 Virtual Piano Four-Hands -- 2.5 Multimedia Learning -- 3 Conclusion -- References -- Buai-Buai Dance as a Symbol of Agriculture in West Sumatra -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Visual Representation and Its Impacts in Rising Positive Emotions Through Interactive Media: Candy Crush Saga Case Study -- 1 Introduction -- 1.1 Interactive Media -- 1.2 Positive Emotion -- 1.3 Candy Crush Saga -- 1.4 Visual Element and Representation -- 2 Methods -- 3 Data Analysis -- 3.1 Interaction Variable -- 3.2 Cognitive Variable -- 3.3 Emotion Variable -- 4 Results -- 5 Conclusion -- References -- Dance Learning Methods for Deaf Children at Junior High School During the Covid-19 Pandemic -- 1 Introduction -- 2 Literature Review -- 3 Research Methods -- 4 Results and Discussion -- 5 Conclusion -- References -- Interactive Learning of Rejang Pakuluh Dance Using Google Sites at the Bali Asmarandana Dance Sample, Bandung City -- 1 Preliminary -- 1.1 Background Behind -- 2 Research Methods -- 3 Results and Discussion. 3.1 History and Functions of the Rejang Pakuluh Dance -- 3.2 Rejang Pakulu Dance Accompaniment -- 3.3 Rejang Pakuluh Dance Learning Results at the Asmarandana Bali Dance Study -- 4 Conclusion -- References -- Branding of Riau Batik Pucuk Rebung Motive to Increase the Creativity of Vocational High School Students -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Riau Batik Branding Strategy with Pucuk Rebung Motif -- 3.2 Riau Batik Motive -- 3.3 Creativity -- 3.4 Riau Batik Branding Learning Process -- 3.5 Color -- 4 Conclusion -- References -- Batujaya Temple Artifacts as Inspiration for the Development of Karawang Batik Motifs -- 1 Introduction -- 2 Theoretical -- 3 Methods -- 4 Results and Discussion -- 4.1 From Artifacts to Motifs -- 4.2 Batujaya Temple Batik Design with Visual Artifact Ideas -- 5 Conclusion -- References -- Best Practice for Making VINOV with the Theme of C Major Guitar Using PowerPoint -- 1 Introduction -- 2 Literature Review -- 2.1 Autodidactic -- 2.2 Guitar -- 2.3 Educational Games -- 2.4 Visual Novel -- 2.5 Tonality System Tonality -- 3 Best Practice for Making VINOV -- 3.1 Identifying Problems and Determining the Title -- 3.2 Finding References -- 4 Results -- 5 Conclusion -- References -- Epistemology of Nagham Al-Qur'an a Comparative Study of the Use Bayyati Style and Javanese Style in Al-Qur'an Recitation -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussions -- 3.1 Nagham in the Oral Tradition of the Qur'an -- 3.2 What is the Epistemology of the Nagham of the Qur'an in Indonesia? -- 3.3 What Are the Similarities and Differences in the Aesthetic Principles of the Arabic Style and the Javanese Style in the Recitation of the Qur'an? -- 4 Conclusion -- References -- Symbols and Meanings of Barong Dress Using Banyuwangi -- 1 Introduction -- 2 Methods -- 3 Results and Discussion. 3.1 Dressing at Barong Sunar Udara -- 4 Conclusion -- References -- Composition Music Gamelan with VSTi -- 1 Introduction -- 2 Methods -- 3 Discussion -- 3.1 Native Instruments Kontakt 5 -- 3.2 Library Gamelan -- 3.3 Digital Audio Workstation -- 3.4 Gamelan Pelog Salendro -- 3.5 Gending Form -- 3.6 Macan Ucul -- 4 Conclusion -- References -- Creative Process of Creating Tran.sit Dance by Jesssica Christina at the Inspyro Moves Platform Bandung -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Jessica Christina and Inspyro Move's -- 3.2 Creation of Tran.sit Works -- 4 Conclusion -- References -- Experiment of Potential Vegetable Waste as a Natural Dying Media Using Ecoprinting Technique -- 1 Preliminary -- 2 Research and Methods -- 3 Natural Dyes -- 4 Ecoprinting -- 5 Creative Study Process -- 6 Benefit of Research -- References -- Visual Culture: Reading Digital Collage Art -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- 360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale) -- 1 Introduction -- 1.1 Folktale -- 1.2 Cultural Identity -- 1.3 Virtual Reality -- 1.4 Storytelling -- 1.5 Illustration -- 1.6 Immersivity -- 2 Methodology -- 2.1 Research Methodology -- 2.2 Design Methodology -- 3 Design Process -- 3.1 Illustration in 2-Dimensional -- 3.2 Illustration in 3-Dimensional -- 3.3 Animation -- 4 User Test -- 5 Findings and Discussion -- 6 Summary -- References -- The Community's Role in Preserving the Art of Sisingaan in Karang Herang Village, Pabuaran District, Subang District -- 1 Introduction -- 2 Methods -- 3 Result and Discussion -- 3.1 Empowerment -- 3.2 Culture -- 3.3 Discussion -- 4 Conclusion -- References -- Representations of Dance Identity of Urban City -- 1 Preliminary -- 2 Research Methods -- 3 Results and Discussion. 3.1 Cultural Institute as Identity Dance Shaper. Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Narawati, Tati. Sukmayadi, Yudi. Soeteja, Zakarias S. Nugraheni, Trianti. Milyartini, Rita. Budiman, Agus. Print version: Masunah, Juju Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022) Paris : Atlantis Press (Zeger Karssen),c2023 9782384760992 ProQuest (Firm) Advances in Social Science, Education and Humanities Research Series https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882801 Click to View |
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English |
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eBook |
author |
Masunah, Juju. |
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Masunah, Juju. Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). Advances in Social Science, Education and Humanities Research Series ; Intro -- Preface -- Organization -- Contents -- Peer-Review Statements -- 1 Review Procedure -- 2 Quality Criteria -- 3 Key Metrics -- The Jaipongan Creation Dance Festival of Galuh Pakuan Cup During the Pandemic Period 2020-2021 -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Preparation Stage -- 3.2 Implementation Stage -- 3.3 Legitimation Stage -- 4 Conclusion -- References -- Recording Songs in the Studio Using a Mobile Phone: Using Dolby on Application -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Creative Process of Documentary Production The Bakti Purnamasari Traditional Ceremony as a Form of Cultural Resilience -- 1 Introduction -- 2 Methods -- 3 Results -- 3.1 Pre-production -- 3.2 Production -- 3.3 Post Production -- 4 Discussion -- 5 Conclusion -- References -- Android-Based Flute Learning Media -- 1 Introduction -- 2 Methods -- 2.1 Concept -- 2.2 Design -- 2.3 Material Collecting -- 2.4 Assembly -- 2.5 Testing -- 2.6 Distribution -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- Putri Binangkit Dance as a Representation of Princess at Keraton Kanoman Cirebon, Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Dancers -- 3.2 Movements and Floor Pattern -- 3.3 Makeup and Attire -- 3.4 Music -- 3.5 Representation of Princess -- 4 Conclusion -- References -- Study of Social Values in Dance Performances of West Sumatra -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Relevance of Bloom's Taxonomy Hots Theory to the Application of Body Literacy Methods at Rumah Kreatif Wajiwa -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion. References -- Review of the Minimax Concept of Slamet Abdul Sjukur in Music Education Praxis -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Composition Flash Course (KUKIKO) -- 3.2 Inspiration from Ethnic Music -- 3.3 Implementation in Educational Praxis -- 4 Conclusion -- References -- Social Interaction Values in the Jepin Tembung Pendek Dance in Pontianak City -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Jepin Tembung Pendek Dance -- 3.2 Social Interaction in Jepin Tembung Pendek Dance -- 4 Conclusion -- References -- Role Playing in the Dolanan Bocah Bengen Dance in Cilegon Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Mirroring of Learning Baris Dance at Sanggar Pusbitari in Bandung City -- 1 Introduction -- 2 Research Methodology -- 3 Results and Discussion -- 4 Conclusion -- References -- The Implementation of Merdeka Learning Flow in Traditional-Based Dance to Increase Junior High School Students' Creativity -- 1 Introduction -- 2 Research Methods -- 3 Findings and Discussion -- 3.1 The Application of Merdeka Learning Flow -- 3.2 Creativity Improvement on Students -- 4 Conclusion -- References -- Effectiveness of Using Digital Media as a Learning Support Media in Elementary School -- 1 Introduction -- 2 Discussion -- 3 Observation Results -- 4 Conclusion -- References -- Clover Leaf as One of the Innovations of Surabaya's Typical Batik Motifs in the Village of Ex-Dolly -- 1 Introduction -- 2 Methods -- 2.1 Discover -- 2.2 Define -- 2.3 Develop -- 2.4 Deliver -- 3 Results and Discussion -- 4 Conclusions -- References -- Changes in the Form of the Sigeh Penguten Dance at Sanggar Khatua Menangsi Lampung Selatan -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion -- References. Artificial Intelligence Approach in Visual Design Ideation Process -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Production Management in the Design Process of Learning Applications for Elementary School Students -- 1 Introduction -- 2 Literature Review -- 2.1 Design Thinking -- 2.2 Kanban Board -- 2.3 Iteration Design on the Application Stage -- 3 Figures and Tables -- 4 Conclusion -- References -- Virtual Piano Four-Hands Learning Video Design for Learning to Read Basic Music Notation -- 1 Introduction -- 2 Methods -- 2.1 Environmental Review -- 2.2 Media Learning -- 2.3 Piano Learning Materials -- 2.4 Virtual Piano Four-Hands -- 2.5 Multimedia Learning -- 3 Conclusion -- References -- Buai-Buai Dance as a Symbol of Agriculture in West Sumatra -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Visual Representation and Its Impacts in Rising Positive Emotions Through Interactive Media: Candy Crush Saga Case Study -- 1 Introduction -- 1.1 Interactive Media -- 1.2 Positive Emotion -- 1.3 Candy Crush Saga -- 1.4 Visual Element and Representation -- 2 Methods -- 3 Data Analysis -- 3.1 Interaction Variable -- 3.2 Cognitive Variable -- 3.3 Emotion Variable -- 4 Results -- 5 Conclusion -- References -- Dance Learning Methods for Deaf Children at Junior High School During the Covid-19 Pandemic -- 1 Introduction -- 2 Literature Review -- 3 Research Methods -- 4 Results and Discussion -- 5 Conclusion -- References -- Interactive Learning of Rejang Pakuluh Dance Using Google Sites at the Bali Asmarandana Dance Sample, Bandung City -- 1 Preliminary -- 1.1 Background Behind -- 2 Research Methods -- 3 Results and Discussion. 3.1 History and Functions of the Rejang Pakuluh Dance -- 3.2 Rejang Pakulu Dance Accompaniment -- 3.3 Rejang Pakuluh Dance Learning Results at the Asmarandana Bali Dance Study -- 4 Conclusion -- References -- Branding of Riau Batik Pucuk Rebung Motive to Increase the Creativity of Vocational High School Students -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Riau Batik Branding Strategy with Pucuk Rebung Motif -- 3.2 Riau Batik Motive -- 3.3 Creativity -- 3.4 Riau Batik Branding Learning Process -- 3.5 Color -- 4 Conclusion -- References -- Batujaya Temple Artifacts as Inspiration for the Development of Karawang Batik Motifs -- 1 Introduction -- 2 Theoretical -- 3 Methods -- 4 Results and Discussion -- 4.1 From Artifacts to Motifs -- 4.2 Batujaya Temple Batik Design with Visual Artifact Ideas -- 5 Conclusion -- References -- Best Practice for Making VINOV with the Theme of C Major Guitar Using PowerPoint -- 1 Introduction -- 2 Literature Review -- 2.1 Autodidactic -- 2.2 Guitar -- 2.3 Educational Games -- 2.4 Visual Novel -- 2.5 Tonality System Tonality -- 3 Best Practice for Making VINOV -- 3.1 Identifying Problems and Determining the Title -- 3.2 Finding References -- 4 Results -- 5 Conclusion -- References -- Epistemology of Nagham Al-Qur'an a Comparative Study of the Use Bayyati Style and Javanese Style in Al-Qur'an Recitation -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussions -- 3.1 Nagham in the Oral Tradition of the Qur'an -- 3.2 What is the Epistemology of the Nagham of the Qur'an in Indonesia? -- 3.3 What Are the Similarities and Differences in the Aesthetic Principles of the Arabic Style and the Javanese Style in the Recitation of the Qur'an? -- 4 Conclusion -- References -- Symbols and Meanings of Barong Dress Using Banyuwangi -- 1 Introduction -- 2 Methods -- 3 Results and Discussion. 3.1 Dressing at Barong Sunar Udara -- 4 Conclusion -- References -- Composition Music Gamelan with VSTi -- 1 Introduction -- 2 Methods -- 3 Discussion -- 3.1 Native Instruments Kontakt 5 -- 3.2 Library Gamelan -- 3.3 Digital Audio Workstation -- 3.4 Gamelan Pelog Salendro -- 3.5 Gending Form -- 3.6 Macan Ucul -- 4 Conclusion -- References -- Creative Process of Creating Tran.sit Dance by Jesssica Christina at the Inspyro Moves Platform Bandung -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Jessica Christina and Inspyro Move's -- 3.2 Creation of Tran.sit Works -- 4 Conclusion -- References -- Experiment of Potential Vegetable Waste as a Natural Dying Media Using Ecoprinting Technique -- 1 Preliminary -- 2 Research and Methods -- 3 Natural Dyes -- 4 Ecoprinting -- 5 Creative Study Process -- 6 Benefit of Research -- References -- Visual Culture: Reading Digital Collage Art -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- 360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale) -- 1 Introduction -- 1.1 Folktale -- 1.2 Cultural Identity -- 1.3 Virtual Reality -- 1.4 Storytelling -- 1.5 Illustration -- 1.6 Immersivity -- 2 Methodology -- 2.1 Research Methodology -- 2.2 Design Methodology -- 3 Design Process -- 3.1 Illustration in 2-Dimensional -- 3.2 Illustration in 3-Dimensional -- 3.3 Animation -- 4 User Test -- 5 Findings and Discussion -- 6 Summary -- References -- The Community's Role in Preserving the Art of Sisingaan in Karang Herang Village, Pabuaran District, Subang District -- 1 Introduction -- 2 Methods -- 3 Result and Discussion -- 3.1 Empowerment -- 3.2 Culture -- 3.3 Discussion -- 4 Conclusion -- References -- Representations of Dance Identity of Urban City -- 1 Preliminary -- 2 Research Methods -- 3 Results and Discussion. 3.1 Cultural Institute as Identity Dance Shaper. |
author_facet |
Masunah, Juju. Narawati, Tati. Sukmayadi, Yudi. Soeteja, Zakarias S. Nugraheni, Trianti. Milyartini, Rita. Budiman, Agus. |
author_variant |
j m jm |
author2 |
Narawati, Tati. Sukmayadi, Yudi. Soeteja, Zakarias S. Nugraheni, Trianti. Milyartini, Rita. Budiman, Agus. |
author2_variant |
t n tn y s ys z s s zs zss t n tn r m rm a b ab |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR TeilnehmendeR TeilnehmendeR TeilnehmendeR |
author_sort |
Masunah, Juju. |
title |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_full |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_fullStr |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_full_unstemmed |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_auth |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_new |
Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
title_sort |
proceedings of the fifth international conference on arts and design education (icade 2022). |
series |
Advances in Social Science, Education and Humanities Research Series ; |
series2 |
Advances in Social Science, Education and Humanities Research Series ; |
publisher |
Atlantis Press (Zeger Karssen), |
publishDate |
2023 |
physical |
1 online resource (613 pages) |
edition |
1st ed. |
contents |
Intro -- Preface -- Organization -- Contents -- Peer-Review Statements -- 1 Review Procedure -- 2 Quality Criteria -- 3 Key Metrics -- The Jaipongan Creation Dance Festival of Galuh Pakuan Cup During the Pandemic Period 2020-2021 -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Preparation Stage -- 3.2 Implementation Stage -- 3.3 Legitimation Stage -- 4 Conclusion -- References -- Recording Songs in the Studio Using a Mobile Phone: Using Dolby on Application -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Creative Process of Documentary Production The Bakti Purnamasari Traditional Ceremony as a Form of Cultural Resilience -- 1 Introduction -- 2 Methods -- 3 Results -- 3.1 Pre-production -- 3.2 Production -- 3.3 Post Production -- 4 Discussion -- 5 Conclusion -- References -- Android-Based Flute Learning Media -- 1 Introduction -- 2 Methods -- 2.1 Concept -- 2.2 Design -- 2.3 Material Collecting -- 2.4 Assembly -- 2.5 Testing -- 2.6 Distribution -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- Putri Binangkit Dance as a Representation of Princess at Keraton Kanoman Cirebon, Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Dancers -- 3.2 Movements and Floor Pattern -- 3.3 Makeup and Attire -- 3.4 Music -- 3.5 Representation of Princess -- 4 Conclusion -- References -- Study of Social Values in Dance Performances of West Sumatra -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Relevance of Bloom's Taxonomy Hots Theory to the Application of Body Literacy Methods at Rumah Kreatif Wajiwa -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion. References -- Review of the Minimax Concept of Slamet Abdul Sjukur in Music Education Praxis -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Composition Flash Course (KUKIKO) -- 3.2 Inspiration from Ethnic Music -- 3.3 Implementation in Educational Praxis -- 4 Conclusion -- References -- Social Interaction Values in the Jepin Tembung Pendek Dance in Pontianak City -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Jepin Tembung Pendek Dance -- 3.2 Social Interaction in Jepin Tembung Pendek Dance -- 4 Conclusion -- References -- Role Playing in the Dolanan Bocah Bengen Dance in Cilegon Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Mirroring of Learning Baris Dance at Sanggar Pusbitari in Bandung City -- 1 Introduction -- 2 Research Methodology -- 3 Results and Discussion -- 4 Conclusion -- References -- The Implementation of Merdeka Learning Flow in Traditional-Based Dance to Increase Junior High School Students' Creativity -- 1 Introduction -- 2 Research Methods -- 3 Findings and Discussion -- 3.1 The Application of Merdeka Learning Flow -- 3.2 Creativity Improvement on Students -- 4 Conclusion -- References -- Effectiveness of Using Digital Media as a Learning Support Media in Elementary School -- 1 Introduction -- 2 Discussion -- 3 Observation Results -- 4 Conclusion -- References -- Clover Leaf as One of the Innovations of Surabaya's Typical Batik Motifs in the Village of Ex-Dolly -- 1 Introduction -- 2 Methods -- 2.1 Discover -- 2.2 Define -- 2.3 Develop -- 2.4 Deliver -- 3 Results and Discussion -- 4 Conclusions -- References -- Changes in the Form of the Sigeh Penguten Dance at Sanggar Khatua Menangsi Lampung Selatan -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion -- References. Artificial Intelligence Approach in Visual Design Ideation Process -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Production Management in the Design Process of Learning Applications for Elementary School Students -- 1 Introduction -- 2 Literature Review -- 2.1 Design Thinking -- 2.2 Kanban Board -- 2.3 Iteration Design on the Application Stage -- 3 Figures and Tables -- 4 Conclusion -- References -- Virtual Piano Four-Hands Learning Video Design for Learning to Read Basic Music Notation -- 1 Introduction -- 2 Methods -- 2.1 Environmental Review -- 2.2 Media Learning -- 2.3 Piano Learning Materials -- 2.4 Virtual Piano Four-Hands -- 2.5 Multimedia Learning -- 3 Conclusion -- References -- Buai-Buai Dance as a Symbol of Agriculture in West Sumatra -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Visual Representation and Its Impacts in Rising Positive Emotions Through Interactive Media: Candy Crush Saga Case Study -- 1 Introduction -- 1.1 Interactive Media -- 1.2 Positive Emotion -- 1.3 Candy Crush Saga -- 1.4 Visual Element and Representation -- 2 Methods -- 3 Data Analysis -- 3.1 Interaction Variable -- 3.2 Cognitive Variable -- 3.3 Emotion Variable -- 4 Results -- 5 Conclusion -- References -- Dance Learning Methods for Deaf Children at Junior High School During the Covid-19 Pandemic -- 1 Introduction -- 2 Literature Review -- 3 Research Methods -- 4 Results and Discussion -- 5 Conclusion -- References -- Interactive Learning of Rejang Pakuluh Dance Using Google Sites at the Bali Asmarandana Dance Sample, Bandung City -- 1 Preliminary -- 1.1 Background Behind -- 2 Research Methods -- 3 Results and Discussion. 3.1 History and Functions of the Rejang Pakuluh Dance -- 3.2 Rejang Pakulu Dance Accompaniment -- 3.3 Rejang Pakuluh Dance Learning Results at the Asmarandana Bali Dance Study -- 4 Conclusion -- References -- Branding of Riau Batik Pucuk Rebung Motive to Increase the Creativity of Vocational High School Students -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Riau Batik Branding Strategy with Pucuk Rebung Motif -- 3.2 Riau Batik Motive -- 3.3 Creativity -- 3.4 Riau Batik Branding Learning Process -- 3.5 Color -- 4 Conclusion -- References -- Batujaya Temple Artifacts as Inspiration for the Development of Karawang Batik Motifs -- 1 Introduction -- 2 Theoretical -- 3 Methods -- 4 Results and Discussion -- 4.1 From Artifacts to Motifs -- 4.2 Batujaya Temple Batik Design with Visual Artifact Ideas -- 5 Conclusion -- References -- Best Practice for Making VINOV with the Theme of C Major Guitar Using PowerPoint -- 1 Introduction -- 2 Literature Review -- 2.1 Autodidactic -- 2.2 Guitar -- 2.3 Educational Games -- 2.4 Visual Novel -- 2.5 Tonality System Tonality -- 3 Best Practice for Making VINOV -- 3.1 Identifying Problems and Determining the Title -- 3.2 Finding References -- 4 Results -- 5 Conclusion -- References -- Epistemology of Nagham Al-Qur'an a Comparative Study of the Use Bayyati Style and Javanese Style in Al-Qur'an Recitation -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussions -- 3.1 Nagham in the Oral Tradition of the Qur'an -- 3.2 What is the Epistemology of the Nagham of the Qur'an in Indonesia? -- 3.3 What Are the Similarities and Differences in the Aesthetic Principles of the Arabic Style and the Javanese Style in the Recitation of the Qur'an? -- 4 Conclusion -- References -- Symbols and Meanings of Barong Dress Using Banyuwangi -- 1 Introduction -- 2 Methods -- 3 Results and Discussion. 3.1 Dressing at Barong Sunar Udara -- 4 Conclusion -- References -- Composition Music Gamelan with VSTi -- 1 Introduction -- 2 Methods -- 3 Discussion -- 3.1 Native Instruments Kontakt 5 -- 3.2 Library Gamelan -- 3.3 Digital Audio Workstation -- 3.4 Gamelan Pelog Salendro -- 3.5 Gending Form -- 3.6 Macan Ucul -- 4 Conclusion -- References -- Creative Process of Creating Tran.sit Dance by Jesssica Christina at the Inspyro Moves Platform Bandung -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Jessica Christina and Inspyro Move's -- 3.2 Creation of Tran.sit Works -- 4 Conclusion -- References -- Experiment of Potential Vegetable Waste as a Natural Dying Media Using Ecoprinting Technique -- 1 Preliminary -- 2 Research and Methods -- 3 Natural Dyes -- 4 Ecoprinting -- 5 Creative Study Process -- 6 Benefit of Research -- References -- Visual Culture: Reading Digital Collage Art -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- 360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale) -- 1 Introduction -- 1.1 Folktale -- 1.2 Cultural Identity -- 1.3 Virtual Reality -- 1.4 Storytelling -- 1.5 Illustration -- 1.6 Immersivity -- 2 Methodology -- 2.1 Research Methodology -- 2.2 Design Methodology -- 3 Design Process -- 3.1 Illustration in 2-Dimensional -- 3.2 Illustration in 3-Dimensional -- 3.3 Animation -- 4 User Test -- 5 Findings and Discussion -- 6 Summary -- References -- The Community's Role in Preserving the Art of Sisingaan in Karang Herang Village, Pabuaran District, Subang District -- 1 Introduction -- 2 Methods -- 3 Result and Discussion -- 3.1 Empowerment -- 3.2 Culture -- 3.3 Discussion -- 4 Conclusion -- References -- Representations of Dance Identity of Urban City -- 1 Preliminary -- 2 Research Methods -- 3 Results and Discussion. 3.1 Cultural Institute as Identity Dance Shaper. |
isbn |
9782384761005 9782384760992 |
callnumber-first |
N - Fine Arts |
callnumber-subject |
NX - Arts in General |
callnumber-label |
NX1-820 |
callnumber-sort |
NX 11 3820 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882801 |
illustrated |
Not Illustrated |
oclc_num |
1409705079 |
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Advances in Social Science, Education and Humanities Research Series ; v.771 |
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Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). |
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Advances in Social Science, Education and Humanities Research Series ; v.771 |
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<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>12336nam a22005293i 4500</leader><controlfield tag="001">50030882801</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20240229073851.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">240229s2023 xx o ||||0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9782384761005</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9782384760992</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)50030882801</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL30882801</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1409705079</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">NX1-820</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Masunah, Juju.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022).</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Paris :</subfield><subfield code="b">Atlantis Press (Zeger Karssen),</subfield><subfield code="c">2023.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2024.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (613 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Advances in Social Science, Education and Humanities Research Series ;</subfield><subfield code="v">v.771</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Intro -- Preface -- Organization -- Contents -- Peer-Review Statements -- 1 Review Procedure -- 2 Quality Criteria -- 3 Key Metrics -- The Jaipongan Creation Dance Festival of Galuh Pakuan Cup During the Pandemic Period 2020-2021 -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Preparation Stage -- 3.2 Implementation Stage -- 3.3 Legitimation Stage -- 4 Conclusion -- References -- Recording Songs in the Studio Using a Mobile Phone: Using Dolby on Application -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Creative Process of Documentary Production The Bakti Purnamasari Traditional Ceremony as a Form of Cultural Resilience -- 1 Introduction -- 2 Methods -- 3 Results -- 3.1 Pre-production -- 3.2 Production -- 3.3 Post Production -- 4 Discussion -- 5 Conclusion -- References -- Android-Based Flute Learning Media -- 1 Introduction -- 2 Methods -- 2.1 Concept -- 2.2 Design -- 2.3 Material Collecting -- 2.4 Assembly -- 2.5 Testing -- 2.6 Distribution -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- Putri Binangkit Dance as a Representation of Princess at Keraton Kanoman Cirebon, Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Dancers -- 3.2 Movements and Floor Pattern -- 3.3 Makeup and Attire -- 3.4 Music -- 3.5 Representation of Princess -- 4 Conclusion -- References -- Study of Social Values in Dance Performances of West Sumatra -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Relevance of Bloom's Taxonomy Hots Theory to the Application of Body Literacy Methods at Rumah Kreatif Wajiwa -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">References -- Review of the Minimax Concept of Slamet Abdul Sjukur in Music Education Praxis -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Composition Flash Course (KUKIKO) -- 3.2 Inspiration from Ethnic Music -- 3.3 Implementation in Educational Praxis -- 4 Conclusion -- References -- Social Interaction Values in the Jepin Tembung Pendek Dance in Pontianak City -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Jepin Tembung Pendek Dance -- 3.2 Social Interaction in Jepin Tembung Pendek Dance -- 4 Conclusion -- References -- Role Playing in the Dolanan Bocah Bengen Dance in Cilegon Indonesia -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 4 Conclusion -- References -- Mirroring of Learning Baris Dance at Sanggar Pusbitari in Bandung City -- 1 Introduction -- 2 Research Methodology -- 3 Results and Discussion -- 4 Conclusion -- References -- The Implementation of Merdeka Learning Flow in Traditional-Based Dance to Increase Junior High School Students' Creativity -- 1 Introduction -- 2 Research Methods -- 3 Findings and Discussion -- 3.1 The Application of Merdeka Learning Flow -- 3.2 Creativity Improvement on Students -- 4 Conclusion -- References -- Effectiveness of Using Digital Media as a Learning Support Media in Elementary School -- 1 Introduction -- 2 Discussion -- 3 Observation Results -- 4 Conclusion -- References -- Clover Leaf as One of the Innovations of Surabaya's Typical Batik Motifs in the Village of Ex-Dolly -- 1 Introduction -- 2 Methods -- 2.1 Discover -- 2.2 Define -- 2.3 Develop -- 2.4 Deliver -- 3 Results and Discussion -- 4 Conclusions -- References -- Changes in the Form of the Sigeh Penguten Dance at Sanggar Khatua Menangsi Lampung Selatan -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 4 Conclusion -- References.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Artificial Intelligence Approach in Visual Design Ideation Process -- 1 Introduction -- 2 Methods -- 3 Results -- 4 Discussion -- 5 Conclusion -- References -- Production Management in the Design Process of Learning Applications for Elementary School Students -- 1 Introduction -- 2 Literature Review -- 2.1 Design Thinking -- 2.2 Kanban Board -- 2.3 Iteration Design on the Application Stage -- 3 Figures and Tables -- 4 Conclusion -- References -- Virtual Piano Four-Hands Learning Video Design for Learning to Read Basic Music Notation -- 1 Introduction -- 2 Methods -- 2.1 Environmental Review -- 2.2 Media Learning -- 2.3 Piano Learning Materials -- 2.4 Virtual Piano Four-Hands -- 2.5 Multimedia Learning -- 3 Conclusion -- References -- Buai-Buai Dance as a Symbol of Agriculture in West Sumatra -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Research Results -- 3.2 Research Discussion -- 4 Conclusions and Suggestions -- 4.1 Conclusion -- 4.2 Suggestion -- References -- Visual Representation and Its Impacts in Rising Positive Emotions Through Interactive Media: Candy Crush Saga Case Study -- 1 Introduction -- 1.1 Interactive Media -- 1.2 Positive Emotion -- 1.3 Candy Crush Saga -- 1.4 Visual Element and Representation -- 2 Methods -- 3 Data Analysis -- 3.1 Interaction Variable -- 3.2 Cognitive Variable -- 3.3 Emotion Variable -- 4 Results -- 5 Conclusion -- References -- Dance Learning Methods for Deaf Children at Junior High School During the Covid-19 Pandemic -- 1 Introduction -- 2 Literature Review -- 3 Research Methods -- 4 Results and Discussion -- 5 Conclusion -- References -- Interactive Learning of Rejang Pakuluh Dance Using Google Sites at the Bali Asmarandana Dance Sample, Bandung City -- 1 Preliminary -- 1.1 Background Behind -- 2 Research Methods -- 3 Results and Discussion.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.1 History and Functions of the Rejang Pakuluh Dance -- 3.2 Rejang Pakulu Dance Accompaniment -- 3.3 Rejang Pakuluh Dance Learning Results at the Asmarandana Bali Dance Study -- 4 Conclusion -- References -- Branding of Riau Batik Pucuk Rebung Motive to Increase the Creativity of Vocational High School Students -- 1 Introduction -- 2 Methodology -- 3 Results and Discussion -- 3.1 Riau Batik Branding Strategy with Pucuk Rebung Motif -- 3.2 Riau Batik Motive -- 3.3 Creativity -- 3.4 Riau Batik Branding Learning Process -- 3.5 Color -- 4 Conclusion -- References -- Batujaya Temple Artifacts as Inspiration for the Development of Karawang Batik Motifs -- 1 Introduction -- 2 Theoretical -- 3 Methods -- 4 Results and Discussion -- 4.1 From Artifacts to Motifs -- 4.2 Batujaya Temple Batik Design with Visual Artifact Ideas -- 5 Conclusion -- References -- Best Practice for Making VINOV with the Theme of C Major Guitar Using PowerPoint -- 1 Introduction -- 2 Literature Review -- 2.1 Autodidactic -- 2.2 Guitar -- 2.3 Educational Games -- 2.4 Visual Novel -- 2.5 Tonality System Tonality -- 3 Best Practice for Making VINOV -- 3.1 Identifying Problems and Determining the Title -- 3.2 Finding References -- 4 Results -- 5 Conclusion -- References -- Epistemology of Nagham Al-Qur'an a Comparative Study of the Use Bayyati Style and Javanese Style in Al-Qur'an Recitation -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussions -- 3.1 Nagham in the Oral Tradition of the Qur'an -- 3.2 What is the Epistemology of the Nagham of the Qur'an in Indonesia? -- 3.3 What Are the Similarities and Differences in the Aesthetic Principles of the Arabic Style and the Javanese Style in the Recitation of the Qur'an? -- 4 Conclusion -- References -- Symbols and Meanings of Barong Dress Using Banyuwangi -- 1 Introduction -- 2 Methods -- 3 Results and Discussion.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.1 Dressing at Barong Sunar Udara -- 4 Conclusion -- References -- Composition Music Gamelan with VSTi -- 1 Introduction -- 2 Methods -- 3 Discussion -- 3.1 Native Instruments Kontakt 5 -- 3.2 Library Gamelan -- 3.3 Digital Audio Workstation -- 3.4 Gamelan Pelog Salendro -- 3.5 Gending Form -- 3.6 Macan Ucul -- 4 Conclusion -- References -- Creative Process of Creating Tran.sit Dance by Jesssica Christina at the Inspyro Moves Platform Bandung -- 1 Introduction -- 2 Methods -- 3 Results and Discussion -- 3.1 Jessica Christina and Inspyro Move's -- 3.2 Creation of Tran.sit Works -- 4 Conclusion -- References -- Experiment of Potential Vegetable Waste as a Natural Dying Media Using Ecoprinting Technique -- 1 Preliminary -- 2 Research and Methods -- 3 Natural Dyes -- 4 Ecoprinting -- 5 Creative Study Process -- 6 Benefit of Research -- References -- Visual Culture: Reading Digital Collage Art -- 1 Introduction -- 2 Research Methods -- 3 Results and Discussion -- 3.1 Results -- 3.2 Discussion -- 4 Conclusion -- References -- 360-Degree Illustration Based on Virtual Reality (The Cisadane Folktale) -- 1 Introduction -- 1.1 Folktale -- 1.2 Cultural Identity -- 1.3 Virtual Reality -- 1.4 Storytelling -- 1.5 Illustration -- 1.6 Immersivity -- 2 Methodology -- 2.1 Research Methodology -- 2.2 Design Methodology -- 3 Design Process -- 3.1 Illustration in 2-Dimensional -- 3.2 Illustration in 3-Dimensional -- 3.3 Animation -- 4 User Test -- 5 Findings and Discussion -- 6 Summary -- References -- The Community's Role in Preserving the Art of Sisingaan in Karang Herang Village, Pabuaran District, Subang District -- 1 Introduction -- 2 Methods -- 3 Result and Discussion -- 3.1 Empowerment -- 3.2 Culture -- 3.3 Discussion -- 4 Conclusion -- References -- Representations of Dance Identity of Urban City -- 1 Preliminary -- 2 Research Methods -- 3 Results and Discussion.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">3.1 Cultural Institute as Identity Dance Shaper.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. 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