Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.
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Superior document: | Games and Play Series ; v.9 |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2023. Ã2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Games and Play Series
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Online Access: | |
Physical Description: | 1 online resource (210 pages) |
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50030882769 |
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(MiAaPQ)50030882769 (Au-PeEL)EBL30882769 (OCoLC)1382315711 |
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Blom, Joleen. Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. 1st ed. Amsterdam : Amsterdam University Press, 2023. Ã2023. 1 online resource (210 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Games and Play Series ; v.9 Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index. Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Print version: Blom, Joleen Video Game Characters and Transmedia Storytelling Amsterdam : Amsterdam University Press,c2023 9789463722957 ProQuest (Firm) Games and Play Series https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882769 Click to View |
language |
English |
format |
eBook |
author |
Blom, Joleen. |
spellingShingle |
Blom, Joleen. Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. Games and Play Series ; Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index. |
author_facet |
Blom, Joleen. |
author_variant |
j b jb |
author_sort |
Blom, Joleen. |
title |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
title_sub |
The Dynamic Game Character. |
title_full |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
title_fullStr |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
title_full_unstemmed |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
title_auth |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
title_new |
Video Game Characters and Transmedia Storytelling : |
title_sort |
video game characters and transmedia storytelling : the dynamic game character. |
series |
Games and Play Series ; |
series2 |
Games and Play Series ; |
publisher |
Amsterdam University Press, |
publishDate |
2023 |
physical |
1 online resource (210 pages) |
edition |
1st ed. |
contents |
Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index. |
isbn |
9789048553495 9789463722957 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882769 |
illustrated |
Not Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
006 - Special computer methods |
dewey-full |
006.7 |
dewey-sort |
16.7 |
dewey-raw |
006.7 |
dewey-search |
006.7 |
oclc_num |
1382315711 |
work_keys_str_mv |
AT blomjoleen videogamecharactersandtransmediastorytellingthedynamicgamecharacter |
status_str |
n |
ids_txt_mv |
(MiAaPQ)50030882769 (Au-PeEL)EBL30882769 (OCoLC)1382315711 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Games and Play Series ; v.9 |
is_hierarchy_title |
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character. |
container_title |
Games and Play Series ; v.9 |
marc_error |
Info : Unimarc and ISO-8859-1 translations identical, choosing ISO-8859-1. --- [ 856 : z ] |
_version_ |
1792331073025212416 |
fullrecord |
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