Video Game Characters and Transmedia Storytelling : : The Dynamic Game Character.

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Bibliographic Details
Superior document:Games and Play Series ; v.9
:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2023.
Ã2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Games and Play Series
Online Access:
Physical Description:1 online resource (210 pages)
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id 50030882769
ctrlnum (MiAaPQ)50030882769
(Au-PeEL)EBL30882769
(OCoLC)1382315711
collection bib_alma
record_format marc
spelling Blom, Joleen.
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
1st ed.
Amsterdam : Amsterdam University Press, 2023.
Ã2023.
1 online resource (210 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Games and Play Series ; v.9
Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Print version: Blom, Joleen Video Game Characters and Transmedia Storytelling Amsterdam : Amsterdam University Press,c2023 9789463722957
ProQuest (Firm)
Games and Play Series
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882769 Click to View
language English
format eBook
author Blom, Joleen.
spellingShingle Blom, Joleen.
Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
Games and Play Series ;
Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index.
author_facet Blom, Joleen.
author_variant j b jb
author_sort Blom, Joleen.
title Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
title_sub The Dynamic Game Character.
title_full Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
title_fullStr Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
title_full_unstemmed Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
title_auth Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
title_new Video Game Characters and Transmedia Storytelling :
title_sort video game characters and transmedia storytelling : the dynamic game character.
series Games and Play Series ;
series2 Games and Play Series ;
publisher Amsterdam University Press,
publishDate 2023
physical 1 online resource (210 pages)
edition 1st ed.
contents Cover -- Table of Contents -- A brief note on Japanese names and words -- 1. Introducing the dynamic game character -- Characters in contemporary transmedia practices -- The imbalance of transmedia storytelling -- Transmedia, games, and participatory culture -- A few notes on method -- Structure of the book -- Acknowledgments -- Bibliography -- 2. Characters in contemporary media -- Game characters in transmedia storytelling -- The ideal of narrative continuity across works -- Characters in the Japanese media mix -- Changing approaches -- Conclusion -- Bibliography -- 3. How the dynamic game character develops -- Dynamic game characters -- The possibility space of games -- The development structure of dynamic game characters -- The requirements for dynamic game characters -- The three types of dynamic game characters -- Conclusion -- Bibliography -- 4. Strategies to control a character's transtextual identities -- The challenge to character identities -- How (not) to control a dynamic game character's identity -- Conclusion -- Bibliography -- 5. Parasocial relationships with non-playable characters -- Parasocial relationships with game characters -- A brief overview of the System of Affection -- Dating in Persona 5 -- Queer and polyamorous dating in Hades -- Conclusion -- Bibliography -- 6. The construction of transmedia game characters -- The presentation of characters across media platforms -- Transmedia characters in fighting games -- Conclusion -- Bibliography -- 7. The future of dynamic game characters -- Charting a vision -- Bibliography -- Glossary: A brief typology of characters -- Bibliography -- General bibliography -- Complete ludology -- Index.
isbn 9789048553495
9789463722957
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30882769
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 006 - Special computer methods
dewey-full 006.7
dewey-sort 16.7
dewey-raw 006.7
dewey-search 006.7
oclc_num 1382315711
work_keys_str_mv AT blomjoleen videogamecharactersandtransmediastorytellingthedynamicgamecharacter
status_str n
ids_txt_mv (MiAaPQ)50030882769
(Au-PeEL)EBL30882769
(OCoLC)1382315711
carrierType_str_mv cr
hierarchy_parent_title Games and Play Series ; v.9
is_hierarchy_title Video Game Characters and Transmedia Storytelling : The Dynamic Game Character.
container_title Games and Play Series ; v.9
marc_error Info : Unimarc and ISO-8859-1 translations identical, choosing ISO-8859-1. --- [ 856 : z ]
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