How computer games help children learn / David Williamson Shaffer ; foreword by James Paul Gee.
Saved in:
: | |
---|---|
TeilnehmendeR: | |
Year of Publication: | 2007 |
Language: | English |
Online Access: | |
Physical Description: | xii, 242 p. :; ill. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
500307863 |
---|---|
ctrlnum |
(MiAaPQ)500307863 (Au-PeEL)EBL307863 (CaPaEBR)ebr10185576 (CaONFJC)MIL136149 (OCoLC)192101252 |
collection |
bib_alma |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01518nam a2200397Ia 4500</leader><controlfield tag="001">500307863</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cn|||||||||</controlfield><controlfield tag="008">061004s2007 nyua sb 001 0 eng d</controlfield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">GBA690266</subfield><subfield code="2">bnb</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781403975058 (hbk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">1403975051 (hbk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)500307863</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL307863</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10185576</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaONFJC)MIL136149</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)192101252</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LC1037</subfield><subfield code="b">.S32 2007</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">371.334</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Shaffer, David Williamson.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">How computer games help children learn</subfield><subfield code="h">[electronic resource] /</subfield><subfield code="c">David Williamson Shaffer ; foreword by James Paul Gee.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">New York, N.Y. ;</subfield><subfield code="a">Basingstoke :</subfield><subfield code="b">Palgrave Macmillan,</subfield><subfield code="c">2007.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xii, 242 p. :</subfield><subfield code="b">ill.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Career education</subfield><subfield code="x">Computer-assisted instruction.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Vocational guidance</subfield><subfield code="x">Computer-assisted instruction.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Learning, Psychology of.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Virtual reality in education.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=307863</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |
record_format |
marc |
spelling |
Shaffer, David Williamson. How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee. New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007. xii, 242 p. : ill. Includes bibliographical references and index. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Career education Computer-assisted instruction. Vocational guidance Computer-assisted instruction. Computer games. Learning, Psychology of. Virtual reality in education. Electronic books. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=307863 Click to View |
language |
English |
format |
Electronic eBook |
author |
Shaffer, David Williamson. |
spellingShingle |
Shaffer, David Williamson. How computer games help children learn |
author_facet |
Shaffer, David Williamson. ProQuest (Firm) ProQuest (Firm) |
author_variant |
d w s dw dws |
author2 |
ProQuest (Firm) |
author2_role |
TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Shaffer, David Williamson. |
title |
How computer games help children learn |
title_full |
How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee. |
title_fullStr |
How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee. |
title_full_unstemmed |
How computer games help children learn [electronic resource] / David Williamson Shaffer ; foreword by James Paul Gee. |
title_auth |
How computer games help children learn |
title_new |
How computer games help children learn |
title_sort |
how computer games help children learn |
publisher |
Palgrave Macmillan, |
publishDate |
2007 |
physical |
xii, 242 p. : ill. |
callnumber-first |
L - Education |
callnumber-subject |
LC - Social Aspects of Education |
callnumber-label |
LC1037 |
callnumber-sort |
LC 41037 S32 42007 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=307863 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
370 - Education |
dewey-ones |
371 - Schools & their activities; special education |
dewey-full |
371.334 |
dewey-sort |
3371.334 |
dewey-raw |
371.334 |
dewey-search |
371.334 |
oclc_num |
192101252 |
work_keys_str_mv |
AT shafferdavidwilliamson howcomputergameshelpchildrenlearn AT proquestfirm howcomputergameshelpchildrenlearn |
status_str |
n |
ids_txt_mv |
(MiAaPQ)500307863 (Au-PeEL)EBL307863 (CaPaEBR)ebr10185576 (CaONFJC)MIL136149 (OCoLC)192101252 |
is_hierarchy_title |
How computer games help children learn |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1792330680244371457 |