Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches / / edited by Maja Pivec.

Saved in:
Bibliographic Details
Superior document:The future of learning, 1
:
TeilnehmendeR:
Year of Publication:2006
Language:English
Series:Future of learning ; v. 1.
Online Access:
Physical Description:xiv, 317 p. :; ill.
Notes:Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
Tags: Add Tag
No Tags, Be the first to tag this record!
id 500265968
ctrlnum (MiAaPQ)500265968
(Au-PeEL)EBL265968
(CaPaEBR)ebr10130675
(CaONFJC)MIL50512
(OCoLC)71204189
collection bib_alma
record_format marc
spelling Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.
Amsterdam ; Washington, DC : IOS Press, c2006.
xiv, 317 p. : ill.
The future of learning, 1572-4794 ; 1
Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."
Includes bibliographical references and index.
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Computer-assisted instruction.
Learning Research.
Experiential learning.
Education Effect of technological innovations on.
Education Simulation methods.
Computer games Research.
Electronic books.
Pivec, Maja.
ProQuest (Firm)
Future of learning ; v. 1.
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=265968 Click to View
language English
format Electronic
eBook
author2 Pivec, Maja.
ProQuest (Firm)
author_facet Pivec, Maja.
ProQuest (Firm)
ProQuest (Firm)
author2_variant m p mp
author2_role TeilnehmendeR
TeilnehmendeR
author_corporate ProQuest (Firm)
author_sort Pivec, Maja.
title Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches /
spellingShingle Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches /
The future of learning,
title_sub game-based and innovative learning approaches /
title_full Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.
title_fullStr Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.
title_full_unstemmed Affective and emotional aspects of human-computer interaction [electronic resource] : game-based and innovative learning approaches / edited by Maja Pivec.
title_auth Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches /
title_new Affective and emotional aspects of human-computer interaction
title_sort affective and emotional aspects of human-computer interaction game-based and innovative learning approaches /
series The future of learning,
series2 The future of learning,
publisher IOS Press,
publishDate 2006
physical xiv, 317 p. : ill.
issn 1572-4794 ;
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.15 A44 42006
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=265968
illustrated Illustrated
oclc_num 71204189
work_keys_str_mv AT pivecmaja affectiveandemotionalaspectsofhumancomputerinteractiongamebasedandinnovativelearningapproaches
AT proquestfirm affectiveandemotionalaspectsofhumancomputerinteractiongamebasedandinnovativelearningapproaches
status_str n
ids_txt_mv (MiAaPQ)500265968
(Au-PeEL)EBL265968
(CaPaEBR)ebr10130675
(CaONFJC)MIL50512
(OCoLC)71204189
hierarchy_parent_title The future of learning, 1
hierarchy_sequence v. 1.
is_hierarchy_title Affective and emotional aspects of human-computer interaction game-based and innovative learning approaches /
container_title The future of learning, 1
author2_original_writing_str_mv noLinkedField
noLinkedField
_version_ 1792330672939991041
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01777nam a2200421Ia 4500</leader><controlfield tag="001">500265968</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cn|||||||||</controlfield><controlfield tag="008">060105s2006 ne a sb 001 0 eng d</controlfield><datafield tag="010" ind1=" " ind2=" "><subfield code="z"> 2006920170</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">158603572X</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)500265968</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL265968</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10130675</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaONFJC)MIL50512</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)71204189</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.15</subfield><subfield code="b">.A44 2006</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Affective and emotional aspects of human-computer interaction</subfield><subfield code="h">[electronic resource] :</subfield><subfield code="b">game-based and innovative learning approaches /</subfield><subfield code="c">edited by Maja Pivec.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Amsterdam ;</subfield><subfield code="a">Washington, DC :</subfield><subfield code="b">IOS Press,</subfield><subfield code="c">c2006.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xiv, 317 p. :</subfield><subfield code="b">ill.</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">The future of learning,</subfield><subfield code="x">1572-4794 ;</subfield><subfield code="v">1</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Papers presented at the interdisciplinary workshop "Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches."</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer-assisted instruction.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Learning</subfield><subfield code="x">Research.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Experiential learning.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education</subfield><subfield code="x">Effect of technological innovations on.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Education</subfield><subfield code="x">Simulation methods.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer games</subfield><subfield code="x">Research.</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Pivec, Maja.</subfield></datafield><datafield tag="710" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Future of learning ;</subfield><subfield code="v">v. 1.</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=265968</subfield><subfield code="z">Click to View</subfield></datafield></record></collection>