Writing games : multicultural case studies of academic literacy practices in higher education / / Christine Pearson Casanave.

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Year of Publication:2002
Language:English
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Physical Description:xx, 316 p. 24 cm.
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100 1 |a Casanave, Christine Pearson,  |d 1944- 
245 1 0 |a Writing games  |h [electronic resource] :  |b multicultural case studies of academic literacy practices in higher education /  |c Christine Pearson Casanave. 
260 |a Mahwah, N.J. :  |b Lawrence Erlbaum Associates,  |c 2002. 
300 |a xx, 316 p. 24 cm. 
504 |a Includes bibliographical references (p. 291-306) and index. 
505 8 |a Machine generated contents note: 1. GAMES AND FRAMES: WHEN WRITING IS MORE THAN 1 -- WRITING -- A Word on Frames 1 -- Common Sense Beginnings 3 -- Framing in the Voices of Others 13 -- Assumptions: The End of the Beginning 29 -- Case Study Methodology 31 -- 2. THE BEGINNINGS OF CHANGE: LEARNING AND TEACHING 35 -- UNDERGRADUATE ACADEMIC LITERACY GAMES -- Clueless 35 -- Published Studies 37 -- Case Study: Communities of Practice? Game Strategies -- in Two Teachers' EAP Classes in a Japanese University 53 -- Chapter Reflections 78 -- 3. STEPPING INTO THE PROFESSION: WRITING GAMES 8 2 -- IN MASTERS PROGRAMS -- From Observer to Participant 82 -- Published Studies 84 -- Case Study: Five Masters Students Step Into the Second -- Language Education Profession 92 -- Chapter Reflections 128 -- 4. REDEFINING THE SELF: THE UNSETTLING DOCTORAL 13 4 -- PROGRAM GAME -- From Clarity to Confusion 134 -- Published Studies 136 -- Case Study: Virginia: Not Her Kind of Game 149 -- Chapter Reflections 176 -- 5. JUGGLING AND BALANCING GAMES OF BILINGUAL FACULTY 17 8 -- Personal Reflections on Multilingualism 178 -- Published Studies 181 -- Case Study: The Juggling Games of Bilingual Faculty 191 -- Chapter Reflections 216 -- 6. BENDING THE RULES 220 -- Conforming and Resisting 220 -- Published Studies 225 -- Case Study: Author-Editor Games in the Construction -- of Unconventional Textual Identities 233 -- The Authors 235 -- Issues 238 -- Chapter Reflections 254 -- 7. THE PARADOXICAL EFFORT AFTER COHERENCE IN 256 -- ACADEMIC WRIING GAMES -- Games, Transitions, and Identity Revisited 260 -- Effort After Coherence 265 -- The End and the Continuation 279. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a English language  |x Rhetoric  |x Study and teaching  |x Social aspects  |v Case studies. 
650 0 |a English language  |x Study and teaching (Higher)  |x Foreign speakers  |v Case studies. 
650 0 |a Academic writing  |x Study and teaching  |x Social aspects  |v Case studies. 
650 0 |a Second language acquisition  |v Case studies. 
650 0 |a Multicultural education  |v Case studies. 
650 0 |a Educational games  |v Case studies. 
655 4 |a Electronic books. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=227500  |z Click to View