Getting started with C++ audio programming for game development / / David Gouveia.
Saved in:
: | |
---|---|
Place / Publishing House: | Birmingham : : Packt Publishing,, [2013] 2013 |
Year of Publication: | 2013 |
Language: | English |
Online Access: | |
Physical Description: | 1 online resource (117 pages) :; illustrations |
Notes: | Includes index. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
5001362579 |
---|---|
ctrlnum |
(MiAaPQ)5001362579 (Au-PeEL)EBL1362579 (CaPaEBR)ebr10754128 (CaONFJC)MIL514545 (OCoLC)861526549 |
collection |
bib_alma |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01549nam a2200409 i 4500</leader><controlfield tag="001">5001362579</controlfield><controlfield tag="003">MiAaPQ</controlfield><controlfield tag="005">20200520144314.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr cnu||||||||</controlfield><controlfield tag="008">111102s2013 enka o 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9781849699099</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849699105</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)5001362579</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(Au-PeEL)EBL1362579</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaPaEBR)ebr10754128</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CaONFJC)MIL514545</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)861526549</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.76.C672</subfield><subfield code="b">G68 2013</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Gouveia, David.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Getting started with C++ audio programming for game development /</subfield><subfield code="c">David Gouveia.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham :</subfield><subfield code="b">Packt Publishing,</subfield><subfield code="c">[2013]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (117 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013).</subfield></datafield><datafield tag="590" ind1=" " ind2=" "><subfield code="a">Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Sound effects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer sound processing.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">C++ (Computer program language)</subfield></datafield><datafield tag="655" ind1=" " ind2="4"><subfield code="a">Electronic books.</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ProQuest (Firm)</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1362579</subfield><subfield code="z">Click to View</subfield></datafield></record></collection> |
record_format |
marc |
spelling |
Gouveia, David. Getting started with C++ audio programming for game development / David Gouveia. Birmingham : Packt Publishing, [2013] 2013 1 online resource (117 pages) : illustrations text rdacontent computer rdamedia online resource rdacarrier Includes index. Description based on online resource; title from PDF title page (ebrary, viewed September 24, 2013). Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games Sound effects. Computer sound processing. C++ (Computer program language) Electronic books. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1362579 Click to View |
language |
English |
format |
eBook |
author |
Gouveia, David. |
spellingShingle |
Gouveia, David. Getting started with C++ audio programming for game development / |
author_facet |
Gouveia, David. |
author_variant |
d g dg |
author_sort |
Gouveia, David. |
title |
Getting started with C++ audio programming for game development / |
title_full |
Getting started with C++ audio programming for game development / David Gouveia. |
title_fullStr |
Getting started with C++ audio programming for game development / David Gouveia. |
title_full_unstemmed |
Getting started with C++ audio programming for game development / David Gouveia. |
title_auth |
Getting started with C++ audio programming for game development / |
title_new |
Getting started with C++ audio programming for game development / |
title_sort |
getting started with c++ audio programming for game development / |
publisher |
Packt Publishing, |
publishDate |
2013 |
physical |
1 online resource (117 pages) : illustrations |
isbn |
9781849699105 |
callnumber-first |
Q - Science |
callnumber-subject |
QA - Mathematics |
callnumber-label |
QA76 |
callnumber-sort |
QA 276.76 C672 G68 42013 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1362579 |
illustrated |
Illustrated |
oclc_num |
861526549 |
work_keys_str_mv |
AT gouveiadavid gettingstartedwithcaudioprogrammingforgamedevelopment |
status_str |
n |
ids_txt_mv |
(MiAaPQ)5001362579 (Au-PeEL)EBL1362579 (CaPaEBR)ebr10754128 (CaONFJC)MIL514545 (OCoLC)861526549 |
is_hierarchy_title |
Getting started with C++ audio programming for game development / |
_version_ |
1792330756814536704 |