Game localization : translating for the global digital entertainment industry / / Minako O'Hagan, Carmen Mangiron.

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Year of Publication:2013
Language:English
Series:Benjamins translation library
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Physical Description:xii, 374 p. :; ill.
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050 4 |a P306.93  |b .O33 2013 
100 1 |a O'Hagan, Minako. 
245 1 0 |a Game localization  |h [electronic resource] :  |b translating for the global digital entertainment industry /  |c Minako O'Hagan, Carmen Mangiron. 
260 |a Amsterdam :  |b John Benjamins,  |c 2013. 
300 |a xii, 374 p. :  |b ill. 
490 0 |a Benjamins translation library 
504 |a Includes bibliographical references and index. 
533 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Multimedia systems  |x Research. 
650 0 |a Audio-visual equipment  |x Technological innovations. 
650 0 |a Translating and interpreting  |x Technological innovations. 
650 0 |a Computer games  |x Programming. 
655 4 |a Electronic books. 
700 1 |a Mangiron, Carmen. 
710 2 |a ProQuest (Firm) 
856 4 0 |u https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=1337555  |z Click to View